http://www.1up.com/do/newsStory?cId=3173975
In case you, like many others on Capcom's official forums, were wondering if the recently announced Xbox Live Arcade and PlayStation Network versions of Marvel vs. Capcom 2 might eventually make the jump to the Wii, Capcom's Christian Svensson chimed in with definitive reasons why you won't be seeing the beloved crossover fighter on Nintendo's console anytime soon.
"This is a downloadable play, not a retail play. We don't actually have any retail rights on this project," the Capcom corporate officer reminded disgruntled forum goers last night, adding, "And there's no way to get anywhere near the WiiWare file size limit here."
Svensson also explained that, with few exceptions, even the largest Nintendo 64 games were only about 32MB in size, so while sprawling adventures like Super Mario 64 fit just fine on the Wii's Virtual Console, a 2D arcade fighter like Marvel vs. Capcom 2 is another story entirely. Wii size limits are said to be around 40MB, and a downloadable version of MvsC2 -- expected to weigh in at several hundred MB -- just wouldn't be feasible under those constraints.
So there you have it, resentful Wii owners. If Svensson's comments are anything to go by, then you should probably direct your complaints to Nintendo rather than Capcom.